Take Damage
Tracks damage taken by the player.
Use this when the viewer needs to survive damage, take fall damage, burn, or get hit as part of a quest.
Fields
- Quest Type:
Take Damage - Damage To Take: how much damage the player must take.
20damage equals10hearts. - Use Specific Damage Filter: only count damage that matches the selected filter.
- Damage Filter: the kind of damage that counts when the filter is enabled.
Damage filter examples
Any
Fall
Fire
Explosion
Magic
Projectile
Bow / Arrow
Trident
Examples
Take any damage
Quest Type: Take Damage
Damage To Take: 20
Use Specific Damage Filter: Off
Take fall damage only
Quest Type: Take Damage
Damage To Take: 10
Use Specific Damage Filter: On
Damage Filter: Fall