Deal Damage

Tracks damage dealt by the player to any target.

Use this for general combat quests where the target does not matter.

Fields

  • Quest Type: Deal Damage
  • Damage To Deal: how much damage the player must deal. 20 damage equals 10 hearts.
  • Use Specific Damage Filter: only count damage that matches the selected filter.
  • Damage Filter: the kind of damage or weapon condition that counts when the filter is enabled.

Damage filter examples

Any
Projectile
Bow / Arrow
Trident
Holding Sword
Holding Axe
Holding Bow
Holding Crossbow
Fire
Explosion
Magic

Examples

Deal any damage

Quest Type: Deal Damage
Damage To Deal: 100
Use Specific Damage Filter: Off

Deal damage while holding a sword

Quest Type: Deal Damage
Damage To Deal: 50
Use Specific Damage Filter: On
Damage Filter: Holding Sword