Deal Damage
Tracks damage dealt by the player to any target.
Use this for general combat quests where the target does not matter.
Fields
- Quest Type:
Deal Damage - Damage To Deal: how much damage the player must deal.
20damage equals10hearts. - Use Specific Damage Filter: only count damage that matches the selected filter.
- Damage Filter: the kind of damage or weapon condition that counts when the filter is enabled.
Damage filter examples
Any
Projectile
Bow / Arrow
Trident
Holding Sword
Holding Axe
Holding Bow
Holding Crossbow
Fire
Explosion
Magic
Examples
Deal any damage
Quest Type: Deal Damage
Damage To Deal: 100
Use Specific Damage Filter: Off
Deal damage while holding a sword
Quest Type: Deal Damage
Damage To Deal: 50
Use Specific Damage Filter: On
Damage Filter: Holding Sword